// =========================================================================== // Purpose: wxPoint2DInt, wxRect2DInt and other classes from wx/geometry.h // Author: J Winwood, John Labenski // Created: 14/11/2001 // Copyright: (c) 2001-2002 Lomtick Software. All rights reserved. // Licence: wxWidgets licence // wxWidgets: Updated to 2.8.4 // =========================================================================== %if wxLUA_USE_Geometry && wxUSE_GEOMETRY %typedef wxInt32 int %typedef wxDouble double %enum wxOutCode wxInside wxOutLeft wxOutRight wxOutTop wxOutBottom %endenum // --------------------------------------------------------------------------- // wxPoint2DInt %include "wx/geometry.h" %class %delete %noclassinfo %encapsulate wxPoint2DInt //wxPoint2DInt() wxPoint2DInt( wxInt32 x=0, wxInt32 y=0 ) wxPoint2DInt( const wxPoint2DInt &pt ) wxPoint2DInt( const wxPoint &pt ) //void GetFloor( wxInt32 *x , wxInt32 *y ) const //void GetRounded( wxInt32 *x , wxInt32 *y ) const wxDouble GetVectorLength() const wxDouble GetVectorAngle() const void SetVectorLength( wxDouble length ) void SetVectorAngle( wxDouble degrees ) //void SetPolarCoordinates( wxInt32 angle, wxInt32 length ) - no function body in wxWidgets void Normalize() wxDouble GetDistance( const wxPoint2DInt &pt ) const wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const //void WriteTo( wxDataOutputStream &stream ) const //void ReadFrom( wxDataInputStream &stream ) %rename X %member_func wxInt32 m_x %rename Y %member_func wxInt32 m_y %operator wxPoint2DInt operator-() %operator wxPoint2DInt& operator=(const wxPoint2DInt& pt) %operator wxPoint2DInt& operator+=(const wxPoint2DInt& pt) %operator wxPoint2DInt& operator-=(const wxPoint2DInt& pt) %operator wxPoint2DInt& operator*=(const wxPoint2DInt& pt) //wxPoint2DInt& operator*=(wxDouble n) - no function body in wxWidgets //wxPoint2DInt& operator*=(wxInt32 n) - no function body in wxWidgets %operator wxPoint2DInt& operator/=(const wxPoint2DInt& pt) //wxPoint2DInt& operator/=(wxDouble n) - no function body in wxWidgets //wxPoint2DInt& operator/=(wxInt32 n) - no function body in wxWidgets //operator wxPoint() const %operator bool operator==(const wxPoint2DInt& pt) const //bool operator!=(const wxPoint2DInt& pt) const %endclass // --------------------------------------------------------------------------- // wxPoint2DDouble %include "wx/geometry.h" %class %delete %noclassinfo %encapsulate wxPoint2DDouble //wxPoint2DDouble() wxPoint2DDouble( wxDouble x=0, wxDouble y=0 ) wxPoint2DDouble( const wxPoint2DDouble &pt ) wxPoint2DDouble( const wxPoint2DInt &pt ) wxPoint2DDouble( const wxPoint &pt ) //void GetFloor( wxInt32 *x , wxInt32 *y ) const //void GetRounded( wxInt32 *x , wxInt32 *y ) const wxDouble GetVectorLength() const wxDouble GetVectorAngle() const void SetVectorLength( wxDouble length ) void SetVectorAngle( wxDouble degrees ) //void SetPolarCoordinates( wxDouble angle, wxDouble length ) - no function body in wxWidgets //void Normalize() - no function body in wxWidgets wxDouble GetDistance( const wxPoint2DDouble &pt ) const wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const %rename X %member_func wxDouble m_x %rename Y %member_func wxDouble m_y %operator wxPoint2DDouble operator-() %operator wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) %operator wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) %operator wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) %operator wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) //wxPoint2DDouble& operator*=(wxDouble n) //wxPoint2DDouble& operator*=(wxInt32 n) %operator wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) //wxPoint2DDouble& operator/=(wxDouble n) //wxPoint2DDouble& operator/=(wxInt32 n) %operator bool operator==(const wxPoint2DDouble& pt) const //bool operator!=(const wxPoint2DDouble& pt) const %endclass // --------------------------------------------------------------------------- // wxRect2DDouble %include "wx/geometry.h" %class %delete %noclassinfo %encapsulate wxRect2DDouble //wxRect2DDouble() wxRect2DDouble(wxDouble x=0, wxDouble y=0, wxDouble w=0, wxDouble h=0) wxRect2DDouble(const wxRect2DDouble& rect) wxPoint2DDouble GetPosition() wxSize GetSize() wxDouble GetLeft() const void SetLeft( wxDouble n ) void MoveLeftTo( wxDouble n ) wxDouble GetTop() const void SetTop( wxDouble n ) void MoveTopTo( wxDouble n ) wxDouble GetBottom() const void SetBottom( wxDouble n ) void MoveBottomTo( wxDouble n ) wxDouble GetRight() const void SetRight( wxDouble n ) void MoveRightTo( wxDouble n ) wxPoint2DDouble GetLeftTop() const void SetLeftTop( const wxPoint2DDouble &pt ) void MoveLeftTopTo( const wxPoint2DDouble &pt ) wxPoint2DDouble GetLeftBottom() const void SetLeftBottom( const wxPoint2DDouble &pt ) void MoveLeftBottomTo( const wxPoint2DDouble &pt ) wxPoint2DDouble GetRightTop() const void SetRightTop( const wxPoint2DDouble &pt ) void MoveRightTopTo( const wxPoint2DDouble &pt ) wxPoint2DDouble GetRightBottom() const void SetRightBottom( const wxPoint2DDouble &pt ) void MoveRightBottomTo( const wxPoint2DDouble &pt ) wxPoint2DDouble GetCentre() const void SetCentre( const wxPoint2DDouble &pt ) void MoveCentreTo( const wxPoint2DDouble &pt ) wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const bool Contains( const wxPoint2DDouble &pt ) const bool Contains( const wxRect2DDouble &rect ) const bool IsEmpty() const bool HaveEqualSize( const wxRect2DDouble &rect ) const //void Inset( wxDouble x, wxDouble y ) void Inset( wxDouble left, wxDouble top, wxDouble right, wxDouble bottom ) void Offset( const wxPoint2DDouble &pt ) void ConstrainTo( const wxRect2DDouble &rect ) wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) //static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) void Intersect( const wxRect2DDouble &otherRect ) wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const bool Intersects( const wxRect2DDouble &rect ) const //static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) void Union( const wxRect2DDouble &otherRect ) void Union( const wxPoint2DDouble &pt ) wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const void Scale( wxDouble f ) //void Scale( wxInt32 num , wxInt32 denum ) %rename X %member_func wxDouble m_x %rename Y %member_func wxDouble m_y %rename Width %member_func wxDouble m_width %rename Height %member_func wxDouble m_height //wxRect2DDouble& operator = (const wxRect2DDouble& rect) - use copy constructor %operator bool operator==(const wxRect2DDouble& rect) //bool operator != (const wxRect2DDouble& rect) const %endclass // --------------------------------------------------------------------------- // wxRect2DInt %include "wx/geometry.h" %class %delete %noclassinfo %encapsulate wxRect2DInt //wxRect2DInt() wxRect2DInt(wxInt32 x=0, wxInt32 y=0, wxInt32 w=0, wxInt32 h=0) wxRect2DInt(const wxRect2DInt& rect) wxRect2DInt( const wxRect& r ) wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight) wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size) wxPoint2DInt GetPosition() wxSize GetSize() wxInt32 GetLeft() const void SetLeft( wxInt32 n ) void MoveLeftTo( wxInt32 n ) wxInt32 GetTop() const void SetTop( wxInt32 n ) void MoveTopTo( wxInt32 n ) wxInt32 GetBottom() const void SetBottom( wxInt32 n ) void MoveBottomTo( wxInt32 n ) wxInt32 GetRight() const void SetRight( wxInt32 n ) void MoveRightTo( wxInt32 n ) wxPoint2DInt GetLeftTop() const void SetLeftTop( const wxPoint2DInt &pt ) void MoveLeftTopTo( const wxPoint2DInt &pt ) wxPoint2DInt GetLeftBottom() const void SetLeftBottom( const wxPoint2DInt &pt ) void MoveLeftBottomTo( const wxPoint2DInt &pt ) wxPoint2DInt GetRightTop() const void SetRightTop( const wxPoint2DInt &pt ) void MoveRightTopTo( const wxPoint2DInt &pt ) wxPoint2DInt GetRightBottom() const void SetRightBottom( const wxPoint2DInt &pt ) void MoveRightBottomTo( const wxPoint2DInt &pt ) wxPoint2DInt GetCentre() const void SetCentre( const wxPoint2DInt &pt ) void MoveCentreTo( const wxPoint2DInt &pt ) wxOutCode GetOutCode( const wxPoint2DInt &pt ) const bool Contains( const wxPoint2DInt &pt ) const bool Contains( const wxRect2DInt &rect ) const bool IsEmpty() const bool HaveEqualSize( const wxRect2DInt &rect ) const //void Inset( wxInt32 x , wxInt32 y ) void Inset( wxInt32 left, wxInt32 top, wxInt32 right, wxInt32 bottom ) void Offset( const wxPoint2DInt &pt ) void ConstrainTo( const wxRect2DInt &rect ) wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) //static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) void Intersect( const wxRect2DInt &otherRect ) wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const bool Intersects( const wxRect2DInt &rect ) const //static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) void Union( const wxRect2DInt &otherRect ) void Union( const wxPoint2DInt &pt ) wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const void Scale( wxInt32 f ) //void Scale( wxInt32 num , wxInt32 denum ) //void WriteTo( wxDataOutputStream &stream ) const //void ReadFrom( wxDataInputStream &stream ) %rename X %member_func wxInt32 m_x %rename Y %member_func wxInt32 m_y %rename Width %member_func wxInt32 m_width %rename Height %member_func wxInt32 m_height //wxRect2DInt& operator = (const wxRect2DInt& rect) - use copy constructor %operator bool operator == (const wxRect2DInt& rect) const //bool operator != (const wxRect2DInt& rect) const %endclass // --------------------------------------------------------------------------- // wxTransform2D - an abstract class //%include "wx/geometry.h" //%class %delete %noclassinfo %encapsulate wxTransform2D // virtual void Transform( wxPoint2DInt* pt )const = 0 // virtual void Transform( wxRect2DInt* r ) const // virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const // virtual wxRect2DInt Transform( const wxRect2DInt &r ) const // virtual void InverseTransform( wxPoint2DInt* pt ) const = 0 // virtual void InverseTransform( wxRect2DInt* r ) const // virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const // virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const // void wxTransform2D::Transform( wxRect2DInt* r ) const // wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const // wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const // void wxTransform2D::InverseTransform( wxRect2DInt* r ) const // wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const // wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const //%endclass %endif //wxLUA_USE_Geometry && wxUSE_GEOMETRY